The End of an Era - Street Fighter 4
Capcom has just announced that the "highly anticipated" Street Fighter 5 (SFV) will be released in the Spring of 2016. That marks the end of the Street Fighter 4 (SF4) series which only lasted about 7 years... Seems like it was just 2008 yesterday!
It also marks the end of many other things. Quite possibly Fighting Games as a staple in the Arcades... To a certain extend, maybe even the death of the Arcades as SFV is exclusive to the PS4 and PC, which from a business perspective makes more sense. The days of the Arcade are better to be left as a memory and any hopes of actually reviving it seems absolutely unrealistic. The Arcades, like any other business, has to generate revenue to be sustainable, cabinet games that run on 50 cents a game aren't going to give you that.
As the tournament front moves towards the console era of gaming, SF4 surprisingly did not last very long as compared to its predecessors, Super Street Fighter 2 Turbo (Turbo) and Street Fighter 3 - Third Strike (3S), which have both achieved legendary statuses as a classic tournament game. Equipped with perhaps too many unbalance things that actually make the game perfectly balanced (A somewhat misplaced quote from a friend.) People still talk about these games with enthusiasm, as proven by the fact that you can still, on occasion, catch the Ol' Skool Turbo Players duking it out on a Friday night at the Bugis arcade. 3S, while probably is the hardest Street Fighter game to master, is extremely entertaining to watch at a high level and is frequently requested for at tournaments.
Third Strike - The best version of Street Fighter in my opinion
The longevity of such games was one of the key inspirations in the development of SF4, as I briefly read Producer Yoshinori Ono, wanting SF4 to be played for another 20 years so the announcement of SF5 comes as much of a surprise to me.
And now, on to the more important question, What do I think of Street Fighter V?
I was asked this question on stream at the ALPHACUP last Saturday and while my brain was telling me to go ape on it, I actually gave a very low key account on my thoughts of the game.
From all the footage that I've watched thus far, the initial game trailer, demo exhibition matches between Daigo and GamerBee and also the recently announced inclusion of Nash (Charlie) as a playable character in SF5, the game seems to rely heavily on the use of the Unreal Engine 4 to really make that PS4 money shine. High impact graphics, characters flying through walls, yada-yada... Perhaps that sort of thing would impress the average gamer, but to me, I find the game sluggish, slow, a big question mark on whether it will become THE main event game at any tournament, THE sort of game that will be competed for 10s or 1000s of dollars... The same questions I asked about Street Fighter x Tekken, (Which I thought was an awful game by the way.)
The theme seems recurring, with every new Fighting Game introduce by Capcom, and that theme is to make the game more assessable, make it easier for people to play, make it so that more people will play... Then we throw a bunch of useless DLCs in and make them buy... I think in desperately trying to keep the business of video games afloat, the simple idea of making the best Fighting Game ever is lost. I'm talking about the glory days of Fighting Games... When Capcom went head-to-head with Neo Geo... Amazing titles after titles were released, each with it's own one up over the other... Fatal Fury... Samurai Showdown... X-Men: Children of the Atom... (To a certain extend Art of Fighting because you could make the female characters show their bra if you finish them off with a Fireball, great Fan Service.) All these games were so unique in their own sense, I remember as a kid going to the Arcades that I would find it really really hard dividing my pocket money (which was very little) just so I could PLAY ALL OF THEM! If SF5 was to be released in the Arcades today and I brought my kid there, I bet the only thing he would say is, "Wah, the graphics very nice ah?"
But of course, many people said the same thing about SF4 when it was released, that it was a game for scrubs to play. Which isn't exactly true, SF4 is a game where scrubs could beat pros, if they did the right things at the right time. SF4 turned out to be a great game actually, I have my qualms about the AE Version though but they fixed that with the rebalancing patch, Version 2012. SF4 also brought me many new friends and brought me along a very long journey (Reference Round1.sg, TXL...), I was given the opportunity to establish myself as both a Commentator and Emcee for the game as well as being a Community Leader. (In a way, I was like an Ambassador) When SF5 hits, who knows... I might be too lazy to learn the game all over, would be a nice time to say goodbye to the whole show in general and just leave it for a new set of individuals who might want to do these things with the same passion I had back in 2009, cheers to that and all the best.
So I guess the bigger question is, what do YOU think of Street Fighter V?
The Vice Capt.